This week, the Crew discusses the sensitive issue of bringing current events into your game. When is it appropriate and when is it too much? What about recreating similar events in more removed, fantisifal settings? We share our experiences and perspectives, dropping a few names along the way:
Fishing for Terrorists
Victoriana: Beastmen of Britain
Dungeons and Dragons: Forgotten Realms
Brenda Brathwaite's The Mechanic Is the Message project
We also discuss the best games for playing at the various Occupy protests, including Pit, Zombies, Poo, and Zombie Dice.
In news, John Nephew has lost his city council seat. Once Upon a Time comes out with a new edition. And Gerri brings in a copy of Sentinels of the Multiverse to drool over. We also get feedback (and errata!) from Robin Laws on Episode 192, and Listener Wayne on Episode 193.
Pulp Gamer - Pulp Gamer Out of Character - PGOC 195: Ripped from the Headlines:
'via Blog this'
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