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Tuesday, March 25, 2014

Contagion - Update 4872 includes Barlowe Square "Extraction", Optimization, Hud updates, and much more #zombies

From Steam Community :: Group Announcements :: Contagion:

We recently revealed Barlowe Square with the "Hunted" game-mode and today we released "Extraction" as promised. We're currently working on further optimizing and polishing Barlowe Square as well as "Escape" but we haven't stopped there as work on a new firearm. 

April 11th we will release a more optimized version of Contagion with improved AI, Full Release final features (more to come later), fully polished, and following the release we will continue with our Contagion SDK release, Achievements, Steamworks, Gametracker, Sourcemod, new content, even more free content in the form of Free DLC bundles. While we're excited we also quite nervous even with all the praise and support of our community which we're incredibly grateful for.

We have some exciting stuff coming up we've kept to our selves as a surprise to our community and we hope you'll be just as stoked as we are when we reveal it. That said we just finished our Recent Facebook competition with numerous entries and will be announcing the winners on the 20th!





We look forward to announcing the winners and future winners!

"Early Access" BUILD 4872
Added new version of Barlowe Square "Extraction" which is very much a WIP
Improved and fixed navmesh and spawn issues on Barlowe Square "Hunted"
Optimised weapon HUD code, added new commands and system for HUD and switching weapons (Required to update weapon select binds both mouse wheel and keys)
Fixed bug that caused weapon commands not to work properly
Melee weapons are now able to smash out our new glass saving on ammo
Added End Of Round UI for each gamemode with new awards and stats for specific modes coming soon
Flashlights for other players now have LOD's which causes players further away from rendering full expensive lights
New ambient sounds for Barlowe Square to fix missing rain sounds when outside
Adjusted lighting and weapons on Pioneer Express
Optimised flashlight code when turning flashlights on for the first time
New props and detailing on Barlowe Square and Pioneer Express
Fixed navmesh issues on Barlowe Square and Pioneer Express







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