From steamcommunity.com-
"A new Scavenge map for L4D2 - drawing on inspiration from Rooftop, Mall, Brick Factory, and Sugar Mill.
Current Status: Version 7 (Alpha)
Latest Release: 01/26/13
- Available server list: http://steamcommunity.com/groups/officebuilding
- Known technical/gameplay issues: http://ninetofive-officebuilding.tumblr.com/
Most of the gameplay elements of the map have been finalized now (e.g., structure, flow, weapons). All of the changes that I had in mind for the Beta were just cosmetic or technical in nature (e.g., new lighting system, better skybox, environmental geometry [e.g., buildings in the distance], general optimizations). However, real life has taken over for me recently, and so it is unclear whether or not any more work will be done on the map.
IF THE MAP IS PLAYED REGULARLY, and there's a demand for it, then I will consider making the highlighted improvements for Beta. Additionally, if there are any suggestions for how to improve the gameplay, do let me know, and they might also be rolled into the Beta changes (if there is a consensus).
Here are some suggestions that have recently been put forward:
- Make the concrete walls/floors bulletproof
- Make the floors underneath the 2nd floor bathrooms bulletproof
- Block off the remaining elevator shaft"
Check it out-
Steam Workshop :: Nine to Five: Office Building (Scavenge Map):
'via Blog this'
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