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Cthutube not only brings you horror and game news, but also spotlights the best blogs and podcasts from across the internet. I love these shows and want to bring as much attention to them as possible. So if you have a game, comic, or just cool indie show or blog, let me know. Kyle Everett "FUBAR" Sember kesinpa@gmail.com

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Wednesday, November 5, 2014

Survive is on Kickstarter needs your help! #zombies #horror #games














From https://www.kickstarter.com/projects/1226606720/survive-procedural-open-world-zombie-survival-fps-

Survive is a zombie survival FPS set in an unlimited procedural open world. First true open world zombie game. How will you Survive?

What is Survive?

Survive is a zombie survival fps set in a procedural open world. The idea of the game is what would you do in a zombie apocalypse. You wake up in a random house in an unlimited procedural world. You have to explore this unlimited world to find the food, water, and weapons you will need to survive the zombie horde.





High Level list of Planned Features and What makes Survive different:

Procedural World Generation
Enter Every Building in the Game
Multiplayer
Survivor NPCs
Barricading and Traps
Dynamic Apocalypse Start Time
Crafting
Vehicles
Smooth and Polished Combat
Dynamic Inventory System





What is the money for?

The vast majority of the money is going to be for the art used to fill the world. The $60,000 target is enough to create about 1 model variation for every object needed for the game. So for example there will be one interior door model, one airplane model, one lamp model, one bathroom sink model, One car model, ect.

The cost of adding a new feature like vehicles for example is just my programming time, the cost of the actual in-game art and sound effects. My programming time is free because I'm not taking any of this money so the only cost is the actual art and the sounds. With $60,000 all the features can be implemented by only paying for one model variation and the basic sounds needed for each feature.

It’s basically spreading the money out as thinly as possible over the game so if it’s the only money that ever comes in the game can be finished and still have all the features that I want, but with limited visual variation. Then when more money comes in there can be more variation added.

Full Breakdown of Money:

Programming - $0.00 because I will be doing all the programming and taking none of the money for myself.
3D Art - $45,000
2D Art for User Interface and Menus - $5,000
Sound and Music - $4,000
Kickstarter and Amazon Fees - $6,000



Development Plan

If you look at the current state of the game you will see it's missing one massive thing. The buildings! Once the Kickstarter is over all of you who pledged at least the third reward tier will get access to the Pre-Alpha. Then over the course of that month I'll start using the Kickstarter money to do the building generation and loot systems! The two most important parts of Survive!










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Former FANGORIA Forum Moderator and co-host of The Nerd Exchange Podcast Kyle Everett FUBAR Sember brings you breaking news on horror, movies, books, comics, television, RPG's, Video Games, NOTLD, Call Of Cthulhu, Trail Of Cthulhu, Arkham Horror, Day Z, The Walking Dead, World War Z, AFMBE, Left 4 Dead, Elder Sign, Mansions Of Madness, horror and zombie games, Dungeons & Dragons, and all things Lovecraftian!-











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