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Friday, March 1, 2013

Game News: A Spotlight on the First Force Pack for Star Wars: The Card Game



From fantasyflightgames.com

"In his introduction to The Hoth Cycle, Senior LCG Designer Nate French said that one of the goals the LCG team had for Star Wars™: The Card Game’s first cycle of Force Packs was to establish a sense of location.

“We wanted to invoke a powerful sense of location, and create a sense that the players are fighting over a specific place – in this case, Hoth. We want the light side player to feel besieged. He should feel as if he has to draw a line and hold off an assault. Conceptually speaking, in this cycle, the light side player is asked to establish and defend Echo Base.”

Nate continued by explaining that The Hoth Cycle would develop this sense of location and siege by encouraging players to battle for control of the most Hoth objectives.

In the movies, Hoth was the location of the Rebel Alliance’s hidden base, and the game reflects the idea that Hoth is their “home turf.” While the light side player controls more Hoth objectives than the dark side, each of his objectives grants some sort of benefit. For example, Hoth Operations (The Desolation of Hoth, 182) grants each Speeder unit “Edge (1).” The strength this objective grants the Rebel Alliance during the game’s edge battles multiplies with each Speeder the Rebels control, and it can easily made a decisive impact on the overall outcome of the conflict."


Read on here-

Fantasy Flight Games [News] - Echo Base Defense:

'via Blog this'



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