From fantasyflightgames.com-
"How does one measure the concept of “time” in Call of Cthulhu: The Card Game? Does time correspond to the inevitable placement of success tokens on story cards? In this way, as time progresses, we find that the fate of the world is ever closer at hand. Alternatively, is time better tracked by the development of players’ domains? Each player can place one card beneath a domain as a resource each turn, so the number of cards underneath all of a player’s domains provide a natural counter – at least, until you account for the addition of new domains and the acceleration provided by Shub-Niggurath and her minions. Both success tokens and domain development correspond with the progression of the game, but neither really satisfies our perception of time, at least not so far as we can imagine the utter dread of knowing that our time is running out.
Likely, the best link to the march of time that Call of Cthulhu offers us is the gradual depletion of the draw deck and the growth of the discard pile. Each turn, players draw two cards, and because a player loses if his draw deck is ever fully depleted, this means the game is played on a timer."
Read more here-
Fantasy Flight Games [News] - The Great Race of Yith:
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